ALL SAINTS' EPISCOPAL SCHOOL
Librarian/Teacher Retired
1999-2021
As Librarian, I was instrumental in overseeing the school's inclusion of information literacy components. Under my tenure library enhancements include:
- Established a Libraries Mission Statement: “To create a learning environment which encourages excellence in all areas. Our goal is to challenge students to acquire knowledge and develop skills that will enable them to function in a diverse society.”
- Created and implemented a Libraries Policy and Procedures
- Installed online card catalogs (OPAC) and cataloged all books in two libraries
- Increased research databases by six fold. We now have scores of databases for use within six main components
- Increased student research by collaborating with all grade levels and disciplines
- Continuously analyzed library holdings and curriculum needs to locate, evaluate, and purchase quality print and digital materials
- Incorporated digital teaching modules across the curriculum
- Developed integrated assignments in the Upper School such as a digital poetry unit and a digitally published AP Literature Anthology
- Designed research websites to assist students and teachers find and evaluate information
- Trained many teachers and hundreds of students on digital tools, online research, website building, & GSuite (Google)
- Created and taught a required sophomore level Digital Literacy course AND a 3D Design elective course
- Taken on the role of technology coach to help teachers integrate technology meaningfully into their classrooms
- Increased digital holdings with the addition of Overdrive downloadable e-books
- Introduced 3D Design & Fabrication and Computer Coding into the curriculum
DIGITAL LITERACY COURSE
Description of Course Content:
Digital literacy is the ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both cognitive and technical skills. This course is designed to introduce students to emerging digital technologies and online research. Students learn to navigate and use web tools as both consumers and producers of information. Students explore applications for remembering, understanding, applying, analyzing, evaluating, and creating. We discuss digital citizenship, online safety, and copyright laws. We analyze and evaluate websites and online news while exploring a societal issue.
Student Learning Outcomes/Competency Goals
Student Products and Research include:
Website construction
Video creation
Presentation production
Website evaluation
Online news literacy
Scholarly article research
Annotated bibliographies
Social bookmarking
Digital brainstorming
Infographics
Computer coding
Collaborative work
Description of Course Content:
Digital literacy is the ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both cognitive and technical skills. This course is designed to introduce students to emerging digital technologies and online research. Students learn to navigate and use web tools as both consumers and producers of information. Students explore applications for remembering, understanding, applying, analyzing, evaluating, and creating. We discuss digital citizenship, online safety, and copyright laws. We analyze and evaluate websites and online news while exploring a societal issue.
Student Learning Outcomes/Competency Goals
- Utilize web tools for remembering, understanding, applying, analyzing, evaluating and creating as a learning process and in creation of quality end products
- Collaborate with others in identifying issues, raising awareness and gathering information.
- Critically explore a societal issue that matters to you.
- Find, learn, evaluate information online and integrate and share tools that will improve/challenge/inspire their own learning
- Conduct research and develop an annotated inventory of web resources
- Design and create digital projects using web tools
- Construct new knowledge, understanding, and solutions to problems
- Demonstrate proficiency and fluency in generating web-based content via web applications
Student Products and Research include:
Website construction
Video creation
Presentation production
Website evaluation
Online news literacy
Scholarly article research
Annotated bibliographies
Social bookmarking
Digital brainstorming
Infographics
Computer coding
Collaborative work
3D DESIGN & FABRICATION COURSE
Description of Course Content
This course will enrich students’ knowledge in design and applied engineering as they model, fabricate, test, discuss and iterate upon 3D objects they design throughout the course. Students will learn how to be “makers” by using 3D modeling software and printing actual physical objects they have designed and modeled themselves. By introducing students to challenges and giving them the tools to create solutions, 3D printing fosters the development of 21st-century skills like design thinking and creative problem solving.
3D printing is an additive manufacturing process whereby objects are built up from plastic filament, liquid resin, layers of powder, or even bio-compatible and edible materials. Desktop 3D printing is today’s printing press, putting rapid prototyping and customizable products in reach of the general public. Literacy in basic 3D modeling and manufacturing is an essential skill for future STEM success.
Student Learning Outcomes/Competency Goals
1. Demonstrate knowledge of key historical factors that have shaped 3D printing
2. Identify key terminology in 3D design and printing
3. Explain current and emerging 3D printing applications in a variety of industries
4. Evaluate the advantages and limitations of each 3D printing technology
5. Design 3D models using CAD programming
6. Analyze real-life scenarios and propose the appropriate use of 3D printing technology
7. Demonstrate proficiency utilizing 3D printer and software.
This course will enrich students’ knowledge in design and applied engineering as they model, fabricate, test, discuss and iterate upon 3D objects they design throughout the course. Students will learn how to be “makers” by using 3D modeling software and printing actual physical objects they have designed and modeled themselves. By introducing students to challenges and giving them the tools to create solutions, 3D printing fosters the development of 21st-century skills like design thinking and creative problem solving.
3D printing is an additive manufacturing process whereby objects are built up from plastic filament, liquid resin, layers of powder, or even bio-compatible and edible materials. Desktop 3D printing is today’s printing press, putting rapid prototyping and customizable products in reach of the general public. Literacy in basic 3D modeling and manufacturing is an essential skill for future STEM success.
Student Learning Outcomes/Competency Goals
1. Demonstrate knowledge of key historical factors that have shaped 3D printing
2. Identify key terminology in 3D design and printing
3. Explain current and emerging 3D printing applications in a variety of industries
4. Evaluate the advantages and limitations of each 3D printing technology
5. Design 3D models using CAD programming
6. Analyze real-life scenarios and propose the appropriate use of 3D printing technology
7. Demonstrate proficiency utilizing 3D printer and software.
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